With an all-new design that looks great on macOS Big Sur, Xcode 12 has customizable font sizes for the navigator, streamlined code completion, and new document tabs. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a single line of code.
Designed for macOS Big Sur.
Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons. The navigator defaults to a larger font that’s easier to read, while giving you multiple size choices. New document tabs make it easy to create a working set of files within your workspace.
Document tabs.
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The new tab model lets you open a new tab with a double-click, or track the selected file as you click around the navigator. You can re-arrange the document tabs to create a working set of files for your current task, and configure how content is shown within each tab. The navigator tracks the open files within your tabs using strong selection.
Navigator font sizes.
The navigator now tracks the system setting for “Sidebar icon size” used in Finder and Mail. You can also choose a unique font size just for Xcode within Preferences, including the traditional dense information presentation, and up to large fonts and icon targets.
Code completion streamlined.
A new completion UI presents only the information you need, taking up less screen space as you type. And completions are presented much faster, so you can keep coding at maximum speed.
Redesigned organizer.
An all-new design groups all critical information about each of your apps together in one place. Choose any app from any of your teams, then quickly navigate to inspect crash logs, energy reports, and performance metrics, such as battery consumption and launch time of your apps when used by customers.
SwiftUI
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SwiftUI offers new features, improved performance, and the power to do even more, all while maintaining a stable API that makes it easy to bring your existing SwiftUI code forward into Xcode 12. A brand new life cycle management API for apps built with SwiftUI lets you write your entire app in SwiftUI and share even more code across all Apple platforms. And a new widget platform built on SwiftUI lets you build widgets that work great on iPad, iPhone, and Mac. Your SwiftUI views can now be shared with other developers, and appear as first-class controls in the Xcode library. And your existing SwiftUI code continues to work, while providing faster performance, better diagnostics, and access to new controls.
Universal app ready.
Xcode 12 is built as a Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon for great performance and a snappy interface.* It also includes a unified macOS SDK that includes all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.
Updated automatically
When you open your project in Xcode 12, your app is automatically updated to produce release builds and archives as Universal apps. When you build your app, Xcode produces one binary “slice” for Apple Silicon and one for the Intel x86_64 CPU, then wraps them together as a single app bundle to share or submit to the Mac App Store. You can test this at any time by selecting “Any Mac” as the target in the toolbar.
Test multiple architectures.
On the new Mac with Apple Silicon, you can run and debug apps running on either the native architecture or on Intel virtualization by selecting “My Mac (Rosetta)” in the toolbar.
Multiplatform template
New multiplatform app templates set up new projects to easily share code among iOS, iPadOS, and macOS using SwiftUI and the new lifecycle APIs. The project structure encourages sharing code across all platforms, while creating special custom experiences for each platform where it makes sense for your app.
Improved auto-indentation
Swift code is auto-formatted as you type to make common Swift code patterns look much better, including special support for the “guard” command.
StoreKit testing
New tools in Xcode let you create StoreKit files that describe the various subscription and in-app purchase products your app can offer, and create test scenarios to make sure everything works great for your customers — all locally testable on your Mac.
Get started.
Download Xcode 12 and use these resources to build apps for all Apple platforms.
Installing the software
Windows
- Make sure you have a recent Java JRE installed on your system. Gephi is compatible with Java 7 and 8 versions. Download Free Java here.
- After the download completes, run the installer and follow the steps.
Mac OS X
- After the download completes, click on the downloaded .dmg file.
- Drag the gephi application in your Application folder.
Linux
- Update your distribution with the last official JRE 7 ir 8 packages.
- After the download completes, unzip and untar the file in a directory.
- Run it by executing ./bin/gephi script file.
Troubleshooting
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Java 7 standard edition or newer required
Check you have Java properly installed on your system. If you're on Linux, you may provide the path to the jdk with ./bin/gephi --jdkhome $JAVA_HOME
JVM Creation failed
This error message is due to memory settings, see following section.
Memory
Memory available to Gephi is determined by Java. Less or more memory can be allocated by configuring Gephi’s startup settings. If too less memory is allocated, Gephi will stop running when it reached the limit and you will loose your current work. If more memory than what the system is equipped with is set, Java will not be able to start and return “JVM Creation failed” message. By default, maximum memory is set to 512mo.
To modify memory settings, you need to edit gephi settings file. Modify the value after the -Xmx option to change the maximum heap space. For example, to use a heap size between 256 and 1024 MB, change the options to -Xms256m and -Xmx1024m. If you have Gephi open, you must close and reopen Gephi before new options take effect. On computers with 2GB of memory, you can set -Xmx1400 to get maximum performance.
How to edit gephi.conf:
- On Windows, go to the Gephi folder in Start menu and click on Startup Settings. Edit this file with Notepad or WordPad. Alternatively, go in C:Program Files (x86)Gephi 0.9etcgephi.conf and edit file manually.
- On Mac OS X, right-click on Gephi application icon and select Show Package Contents to open a new Finder window displaying a Contents folder. Open the Contents folder, and then open the Resources/gephi/etc folder, in which the gephi.conf file resides. Use TextEdit to edit the file.
- On Linux, go into your application directory and then into the etc folder. Edit the file with a text editor.
When multiple JRE or JDK are installed on the same machine, you can specifty to Gephi to use a particular path. Edit gephi.conf as described in the upper section, uncomment the jdkhome line and set the JRE or JDK path.
User files
Locate and delete gephi user directory to clean your installation.
- On Windows 2K/XP, user diretory is located in
C:Documents and SettingsusernameApplication Data.gephi
- On Windows Vista/Seven/8/10, user directory is located in
C:UsersusernameAppDataRoaming.gephi
- On Mac OS X, user directory is located in
/Users/username/Library/Application Support/gephi
- On Linux, user diretory is located in
/home/username/.gephi